Character Generation
Character Generation
What We built

At launch, Dungeons and Dragons Online modeled its character creation system closely on the tabletop ruleset, staying faithful to the source material in ways that resonated with D&D veterans. For MMO players without a tabletop background, however, the system proved cumbersome and intimidating, presenting a wall of stats, rules, and choices with little guidance on what any of it meant in practice. The goal of the redesign was to lower that barrier without stripping the depth that core D&D players valued, giving newcomers a clear, guided path into the game while preserving the full system for those who wanted it.

What I worked on

I worked with the game design team to craft a step-by-step flow to bring players through each step of character creation, outlining exactly what thier choices meant, while also giving experienced D&D players offramps to get right into the detailed stat customization that they expect. The visual redesign maintained a clear connection to DDO's existing UI language while deliberately elevating the fidelity of the character creation experience with richer more elegent texture and details.

View Mock Ups
Why it was Awesome

The redesign addressed one of DDO's most commonly cited friction points for new players and brought the onboarding experience in line with MMO conventions without abandoning the game's tabletop identity.