My name is Jim, and this is my web site. I am currently a UI/UX Director at WB Games | Turbine. Over the course of my career, I've had the opportunity to take on many roles, including UX Designer, UI Artist, UI Engineer, Art Director and Manager. I'm at my best when I'm able to distill complex systems into simple and elegant solutions. I built this site to show off some of the things I worked on in the past as well as what I'm capable of as a developer.
In my tenth year of working at Turbine| WB Games, I've worked on three shipped titles: Dungeons & Dragons online, Lord of the Rings Online and Infinite Crisis. Along with managing art teams, I've had the opportunity to take on multiple roles in production. These are highlights of my production work.See my work...
Art and design are not just my job, they are also passions that I follow when I clock out of the office. Here are some examples of various projects that I did in the name of personal growth and enjoyment, as well as a few projects I worked on prior to breaking into the video game industry.See my work...
Skilled art director, creative manager and user experience professional with strong leadership, creative and technical ability. I've contributed to and managed teams that produce world class games and web sites for over 18 years.Download Resume
Director responsible for managing team of UI Artists, 2D artists and UI Engineers. Responsible for documenting User Flow and setting a consistant art style for all UI elements. Additionally responsible for creating wireframes, mock ups and production-ready UI art assets.
Director for a hand-selected, multidisciplinary art team. Responsibilities include: leading all aspects of art production, working with other discipline leads to pitch the game's concept to executive teams within Turbine as well as to executives at WB Games, creating and continuing to update the project style guide, ensuring all art produced adheres to defined specifications and managing the career growth and evaluation of the project art team.
Originally tasked with leadership of the User Interface team, responsibilities expanded to include managing the Visual Effects team. Supported multiple live and pre-production projects. Responsible for the career growth and evaluation of all personnel. Other responsibilities included championing new processes, techniques and approaches. Took on production tasks for UI Art/Design, UI Engineering (Scaleform/AS 2.0) and VFX (Proprietary Tool).
Combined best practices from graphic design, illustration, usability and information architecture. Produced game interfaces that reflected the intentions of the Game System design team. Ensured that the user interface of LOTRO and DDO was clear, intuitive and aesthetically pleasing.
Created stylized online activities to optimize designs and concepts. Created flash-based software to streamline processes within the design department. Key Clients included: Proctor & Gamble, General Mills, Masterfoods, GlaxoSmithKline, Merck, and Pepperidge Farms.
Developed multimedia solutions for clients including Houghton-Mifflin, Energy Credit Union and Premier Source Credit Union.
Assimilated marketing, branding and Internet strategies for each client engagement. Developed multimedia solutions that supported the overall Internet solution. Key clients included: Senator Bill Bradley's 2000 Presidential Campaign, Holmes Products and Cisco Systems.
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